AI Insights · Timothy · July 2022
Top 5 Virtual Pet Apps in Italy: Q2 2022 Performance
Discover the performance trends of Italy's top 5 virtual pet apps in Q2 2022, including weekly downloads, revenue, and active user metrics.
In the second quarter of 2022, the top 5 virtual pet apps in Italy showed varied performance trends across downloads, revenue, and active users. Here’s a detailed look at their metrics:
My Cat – Virtual Pet Games from Akita Limited Liability Company experienced a consistent growth in weekly revenue, peaking at approximately $1K in the final week of June. Weekly downloads fluctuated, starting strong with 6.5K at the end of March but eventually declining to around 2K by the end of June. Active users followed a similar pattern, ending the quarter at about 5K from a high of 15.2K in late March.
My Talking Tom 2 by Outfit7 Limited maintained a steady increase in weekly revenue, reaching a peak of $558 in mid-June. Weekly downloads showed a slight downward trend initially but saw a resurgence, peaking at 18.9K in late March and stabilizing around 13K by the end of June. Active users remained robust, fluctuating around 170K to 190K throughout the quarter.
Cat Game - The Cats Collector! from MinoMonsters, Inc. had a more erratic performance. Weekly revenue varied, peaking at $459 at the end of May. Downloads remained low but saw a modest increase in June, reaching 70. Active users stayed relatively stable, hovering around 700 throughout the quarter.
Pazu Games Ltd's Baby care game & Dress up experienced a varied revenue trend, peaking at $611 in early April. Weekly downloads showed a declining trend, starting at 5.6K in late March and ending at 1.8K by late June. Active users also saw a gradual decline, from 13.4K in late March to approximately 10.8K by the end of June.
My Talking Angela 2, also by Outfit7 Limited, saw fluctuations in weekly revenue, peaking at $500 in late May. Downloads remained relatively steady, ranging between 8.6K and 13.8K throughout the quarter. Active users saw some fluctuation, peaking at 65.7K in early April and ending the quarter at around 55.6K.
The data for these apps come from Sensor Tower, where more in-depth insights can be found. This overview highlights the dynamic nature of app performance in the virtual pet category during Q2 2022 in Italy.